code
ev_connect_union_menu_10_2:
none_use_number(flag: 1309)
set_door_obj("T02PC0102_C01")
hit_door_anime(0.0)
hit_door_anime_wait()
obj_anime("HERO", "anm_01_connect_colosseum_player_c2")
obj_anime_wait()
hit_door_anime(1.0)
se_play("S_FI012")
hit_door_anime_wait()
obj_anime("HERO", "anm_01_connect_colosseum_player_c3")
obj_anime_wait()
set_door_obj("T02PC0102_C03")
hit_door_anime(0.0)
se_play("S_FI015")
hit_door_anime_wait()
obj_anime("HERO", "anm_01_connect_colosseum_player_c4")
obj_anime_wait()
hit_door_anime(1.0)
se_play("S_FI015")
se_wait("S_FI015")
black_out("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
hit_door_anime_wait()
fade_wait()
talk_obj_end()
union_proc(0.0)
end()
2 callers
script_set | script | invocation |
---|---|---|
connect | ev_connect_union_menu_10_1_S | jump("ev_connect_union_menu_10_2") |
connect | ev_connect_union_menu_10_1b | jump("ev_connect_union_menu_10_2") |