script: union/ev_connect_union_talk_obj_oekaki

code

ev_connect_union_talk_obj_oekaki:
    union_connect_talk_denied()
    union_get_talk_number("UNION_JOIN_OEKAKI_TALK", work: 246)
    talkmsg_sp(work: 246)
    yes_no_win(work: 246)
    ifval_jump(work: 246, "EQ", 1.0, "no_connect_union_talk_obj_oekaki")
    union_connect_start(work: 238, work: 246)
    ifval_jump(work: 246, "EQ", "UNION_PARENT_CONNECT_NG", "ev_connect_union_talk_obj_failed")
    union_result_get(work: 246)
    ifval_jump(work: 246, "EQ", "UNION_CONNECT_FAILED", "ev_connect_union_talk_obj_failed")
    union_get_talk_number("UNION_SUCCESS_OEKAKI_JOIN", work: 246)
    talkmsg_sp(work: 246)
    time_wait("UNION_EVNET_PRE_WAIT", work: 246)
    talk_close()
    black_out("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
    wipe_fade_end_check()
    oekaki_board_set_proc()
    set_map_proc()
    black_in("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
    jump("ev_connect_union_talk_obj_10")
    end()

1 callers

script_set script invocation
union ev_connect_union_comm_obj ifval_jump(work: 246, "EQ", "UNION_PARENT_OEKAKI_OK", "ev_connect_union_talk_obj_oekaki")