script: d02/ev_d02_gingam_a

code

ev_d02_gingam_a:
    talk_obj_start()
    event_start()
    event_camera_index(163.0)
    event_camera_end_wait()
    talk_keywait("dp_scenario1%101-msg_d02_gingam_01_1")
    talk_keywait("dp_scenario1%101-msg_d02_gingam_01_2")
    talk_close()
    event_camera_index(151.0)
    event_camera_end_wait()
    trainer_btl_set("GINGAM_35", 0.0)
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_d02_common_battle_lose")
    talk_keywait("dp_scenario1%101-msg_d02_gingam_02_1")
    talk_keywait("dp_scenario1%101-msg_d02_gingam_02_2")
    talk_close()
    obj_anime("D02_GINGAM_A", "anm_d02_gingam_a_01")
    obj_anime_wait()
    set_door_obj("D02R0101_D01")
    hit_door_anime(0.0)
    se_play("S_FI020_OPEN")
    hit_door_anime_wait()
    obj_anime("D02_GINGAM_A", "anm_d02_gingam_a_02")
    obj_anime_wait()
    set_door_obj("D02R0101_D01")
    hit_door_anime(1.0)
    se_play("S_FI020_CLOSE")
    hit_door_anime_wait()
    se_play("S_FI020")
    talk_keywait("dp_scenario1%101-msg_d02_door_01")
    obj_del("D02_GINGAM_A")
    ldval(work: 249, 3700.0)
    if_flagon_call(flag: 120, "ev_d02_townmap_apd")
    talk_close()
    talk_obj_end()
    event_end()
    end()

0 callers

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