code
ev_d02_gingam_a:
talk_obj_start()
event_start()
event_camera_index(163.0)
event_camera_end_wait()
talk_keywait("dp_scenario1%101-msg_d02_gingam_01_1")
talk_keywait("dp_scenario1%101-msg_d02_gingam_01_2")
talk_close()
event_camera_index(151.0)
event_camera_end_wait()
trainer_btl_set("GINGAM_35", 0.0)
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_d02_common_battle_lose")
talk_keywait("dp_scenario1%101-msg_d02_gingam_02_1")
talk_keywait("dp_scenario1%101-msg_d02_gingam_02_2")
talk_close()
obj_anime("D02_GINGAM_A", "anm_d02_gingam_a_01")
obj_anime_wait()
set_door_obj("D02R0101_D01")
hit_door_anime(0.0)
se_play("S_FI020_OPEN")
hit_door_anime_wait()
obj_anime("D02_GINGAM_A", "anm_d02_gingam_a_02")
obj_anime_wait()
set_door_obj("D02R0101_D01")
hit_door_anime(1.0)
se_play("S_FI020_CLOSE")
hit_door_anime_wait()
se_play("S_FI020")
talk_keywait("dp_scenario1%101-msg_d02_door_01")
obj_del("D02_GINGAM_A")
ldval(work: 249, 3700.0)
if_flagon_call(flag: 120, "ev_d02_townmap_apd")
talk_close()
talk_obj_end()
event_end()
end()
0 callers
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