script: d05r0116/ev_d05r0116_anm_player_move2

code

ev_d05r0116_anm_player_move2:
    obj_anime("HERO", "anm_d05r0116_player_move_c")
    obj_anime_wait()
    ret()

1 callers

script_set script invocation
d05r0116 pos_d05r0116_legend_01 call("ev_d05r0116_anm_player_move2")