code
ev_d05r0116_anm_player_move_m:
obj_anime("HERO", "anm_d05r0116_player_move_m")
obj_anime_wait()
jump("ev_d05r0116_anm_player_move_end")
end()
1 callers
script_set | script | invocation |
---|---|---|
d05r0116 | ev_d05r0116_anm_player_move | case_jump(31.0, "ev_d05r0116_anm_player_move_m") |