script: d05r0116/ev_d05r0116_anm_player_move_m

code

ev_d05r0116_anm_player_move_m:
    obj_anime("HERO", "anm_d05r0116_player_move_m")
    obj_anime_wait()
    jump("ev_d05r0116_anm_player_move_end")
    end()

1 callers

script_set script invocation
d05r0116 ev_d05r0116_anm_player_move case_jump(31.0, "ev_d05r0116_anm_player_move_m")