script: d11r0101/ev_d11r0101_pkedash_player

code

ev_d11r0101_pkedash_player:
    obj_anime("HERO", "anm_d11r0101_player_up")
    obj_anime("SCWK_PARAM10", "anm_d11r0101_player_up")
    obj_anime_wait()
    ldval(work: 85, 2.0)
    sys_flag_pair_set()
    move_code_change("SCWK_PARAM10", "MV_PAIR")
    event_end()
    end()

2 callers

script_set script invocation
d11r0101 ev_d11r0101_pkedash ifval_jump(work: 13, "EQ", 1.0, "ev_d11r0101_pkedash_player")
d11r0101 ev_d11r0101_pkedash jump("ev_d11r0101_pkedash_player")