code
ev_d16r0101_rival_game_clear:
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario3%65-msg_d16r0101_rival_a_01_1")
talkmsg("dp_scenario3%65-msg_d16r0101_rival_a_01_2")
last_keywait()
talk_close()
talk_obj_end()
end()
1 callers
script_set | script | invocation |
---|---|---|
d16r0101 | ev_d16r0101_rival | ifval_jump(work: 90, "GE", 1.0, "ev_d16r0101_rival_game_clear") |