code
ev_d24_ship:
talk_obj_start()
player_dir_get(work: 238)
turn_hero_site()
talk_keywait("dp_scenario3%80-msg_d24_seaman_01")
yes_no_win(work: 246)
talk_close()
ifval_jump(work: 246, "EQ", 0.0, "ev_d24_ship_in")
jump("ev_d24_ship_end")
end()
0 callers
script_set | script | invocation |
---|---|---|
Nothing is here... |