script: d24r0105/ev_d24r0105_gingam

code

ev_d24r0105_gingam:
    event_start()
    black_out("SCR_WIPE_DIV", 3.0)
    fade_wait()
    sys_flag_pair_reset()
    call("ev_d24r0105_flag_change_col_del")
    move_code_change("PAIR_D24R0105_SEVEN2", "MV_LEFT")
    obj_pos_change_world("HERO", -20.5, 9.0, 41.0)
    sxy_dir_change("HERO", 90.0)
    obj_pos_change_world("PAIR_D24R0105_SEVEN2", -20.5, 9.0, 40.0)
    sxy_dir_change("PAIR_D24R0105_SEVEN2", 90.0)
    event_camera_index(263.0)
    event_camera_end_wait()
    black_in("SCR_WIPE_DIV", 3.0)
    fade_wait()
    talk_keywait("dp_scenario3%81-msg_d24r0105_seven3_04")
    talk_close()
    obj_anime("D24R0105_GINGAM_01", "anm_d24r0105_gingam1_01")
    obj_anime_wait()
    talk_keywait("dp_scenario3%81-msg_d24r0105_gingam1_01")
    talk_close()
    obj_anime("D24R0105_GINGAM_02", "anm_d24r0105_gingam2_01")
    obj_anime_wait()
    talk_keywait("dp_scenario3%81-msg_d24r0105_gingam2_01")
    talk_close()
    obj_anime("PAIR_D24R0105_SEVEN2", "anm_d24r0105_seven3_53")
    obj_anime_wait()
    player_name(0.0)
    talkmsg("dp_scenario3%81-msg_d24r0105_seven3_05_1")
    talkmsg("dp_scenario3%81-msg_d24r0105_seven3_05_2")
    talk_keywait("dp_scenario3%81-msg_d24r0105_seven3_05_3")
    talk_close()
    event_camera_index(264.0)
    sys_flag_pair_set()
    call("ev_d24r0105_flag_change_col_set")
    trainer_btl_set("GINGAM_33", "GINGAM_34")
    sys_flag_pair_reset()
    call("ev_d24r0105_flag_change_col_del")
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_d24r0105_common_battle_lose")
    obj_anime("D24R0105_GINGAM_01", "anm_d24r0105_gingam1_02")
    obj_anime_wait()
    talk_keywait("dp_scenario3%81-msg_d24r0105_gingam1_02")
    talk_close()
    obj_anime("D24R0105_GINGAM_02", "anm_d24r0105_gingam2_02")
    obj_anime_wait()
    talk_keywait("dp_scenario3%81-msg_d24r0105_gingam2_02")
    talk_close()
    black_out("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
    fade_wait()
    obj_del("D24R0105_GINGAM_01")
    obj_del("D24R0105_GINGAM_02")
    time_wait(15.0, work: 1)
    black_in("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
    fade_wait()
    obj_anime("HERO", "anm_d24r0105_player_54")
    call("d24r0105_seven3_menu")
    fieldobj_bitset_fellowhit("PAIR_D24R0105_SEVEN2", 1.0)
    event_end()
    end()

0 callers

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