script: d26r0107/ev_d26r0107_gkanbu_dir_left2

code

ev_d26r0107_gkanbu_dir_left2:
    obj_anime("D26R0107_GKANBU", "anm_d26r0107_gkanbu_32")
    obj_anime("HERO", "anm_d26r0107_player_02")
    obj_anime_wait()
    jump("common_d26r0107_gkanbu_02")
    end()

1 callers

script_set script invocation
d26r0107 ev_d26r0107_button01 ifval_jump(work: 2, "EQ", 1.0, "ev_d26r0107_gkanbu_dir_left2")