code
ev_d29r0102_after_rival:
event_start()
event_camera_index(221.0)
time_wait(15.0, work: 246)
obj_anime("D29R0102_RIVAL", "anm_d29r0102_rival_100")
obj_anime_wait()
rival_name(0.0)
talk_keywait("dp_scenario2%190-msg_d29r0102_rival_01")
talk_close()
event_camera_index(222.0)
obj_anime("D29R0102_GKANBU2", "anm_d29r0102_gkanbu2_100")
obj_anime_wait()
talkmsg("dp_scenario2%190-msg_d29r0102_gkanbu2_01_1")
talkmsg("dp_scenario2%190-msg_d29r0102_gkanbu2_01_2")
talk_keywait("dp_scenario2%190-msg_d29r0102_gkanbu2_01_3")
talk_close()
event_camera_index(223.0)
player_pos_get(work: 238, work: 239)
ifval_call(work: 238, "EQ", 14.0, "pos_d29r0102_hero_x1")
ifval_call(work: 238, "EQ", 15.0, "pos_d29r0102_hero_x2")
event_camera_index(224.0)
talkmsg("dp_scenario2%190-msg_d29r0102_gkanbu2_02_1")
talkmsg("dp_scenario2%190-msg_d29r0102_gkanbu2_02_2")
talk_keywait("dp_scenario2%190-msg_d29r0102_gkanbu2_02_3")
talk_close()
player_pos_get(work: 238, work: 239)
ifval_call(work: 238, "EQ", 14.0, "pos_d29r0102_hero_x21")
ifval_call(work: 238, "EQ", 15.0, "pos_d29r0102_hero_x22")
se_play("S_FI001")
obj_pos_change_world("D29R0102_GKANBU2", -15.0, 1.0, 52.5)
obj_del("D29R0102_GKANBU2")
se_wait("S_FI001")
event_camera_index(227.0)
player_pos_get(work: 238, work: 239)
ifval_call(work: 238, "EQ", 14.0, "pos_d29r0102_hero_x11")
ifval_call(work: 238, "EQ", 15.0, "pos_d29r0102_hero_x12")
event_camera_index(225.0)
obj_anime("D29R0102_RIVAL", "anm_d29r0102_rival_101")
obj_anime_wait()
obj_anime("D29R0102_RIVAL", "anm_d29r0102_rival_face_ang")
obj_anime_wait()
rival_name(0.0)
talk_keywait("dp_scenario2%190-msg_d29r0102_rival_02")
talk_close()
obj_anime("D29R0102_RIVAL", "anm_d29r0102_rival_face")
obj_anime_wait()
obj_anime("D29R0102_RIVAL", "anm_d29r0102_rival_01")
obj_anime_wait()
talk_keywait("dp_scenario2%190-msg_d29r0102_rival_03")
talk_close()
time_wait(30.0, work: 246)
obj_anime("D29R0102_RIVAL", "anm_d29r0102_rival_101")
obj_anime_wait()
talk_keywait("dp_scenario2%190-msg_d29r0102_rival_04")
talk_close()
event_camera_index(226.0)
obj_anime("D29R0102_RIVAL", "anm_d29r0102_rival_02")
obj_anime("HERO", "anm_d29r0102_player_100")
obj_anime_wait()
se_play("S_FI001")
obj_del("D29R0102_RIVAL")
se_wait("S_FI001")
set_sys_flag(sys_flag: 47)
flag_reset(flag: 488)
flag_set(flag: 505)
ldval(work: 119, 2.0)
ldval(work: 249, 9800.0)
flag_reset(flag: 351)
flag_set(flag: 347)
flag_set(flag: 317)
flag_set(flag: 593)
flag_set(flag: 592)
flag_reset(flag: 129)
event_end()
end()