code
ev_d30_player_ship_in_r:
obj_anime("HERO", "anm_d30_ship_player_l")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_d30_ship_vanish_in")
obj_anime_wait()
ret()
1 callers
script_set | script | invocation |
---|---|---|
d30 | ev_d30_ship_in | ifval_call(work: 240, "EQ", 2.0, "ev_d30_player_ship_in_r") |