script: fld_item/ev_fld_item_end

code

ev_fld_item_end:
    talk_close()
    ac_anim_release("HERO")
    talk_obj_end()
    end()

2 callers

script_set script invocation
fld_item ev_itemget_flditem_common_10 jump("ev_fld_item_end")
fld_item ev_itemget_flditem_false jump("ev_fld_item_end")