script: hide_item/ev_hide_item_end

code

ev_hide_item_end:
    ac_anim_release("HERO")
    talk_close()
    talk_end()
    end()

2 callers

script_set script invocation
hide_item ev_itemget_hideitem_common_10 jump("ev_hide_item_end")
hide_item ev_itemget_hideitem_false jump("ev_hide_item_end")