code
ev_itemget_hiroianime:
ac_anim_lock("HERO")
obj_anime("HERO", "anm_item_get_pose_a")
ret()
2 callers
script_set | script | invocation |
---|---|---|
fld_item | ev_fld_item2 | ifval_call(work: 246, "EQ", 0.0, "ev_itemget_hiroianime") |
hide_item | ev_itemget_hideitem_true | ifval_call(work: 246, "EQ", 0.0, "ev_itemget_hiroianime") |