script: fld_item/ev_itemget_hiroianime

code

ev_itemget_hiroianime:
    ac_anim_lock("HERO")
    obj_anime("HERO", "anm_item_get_pose_a")
    ret()

2 callers

script_set script invocation
fld_item ev_fld_item2 ifval_call(work: 246, "EQ", 0.0, "ev_itemget_hiroianime")
hide_item ev_itemget_hideitem_true ifval_call(work: 246, "EQ", 0.0, "ev_itemget_hiroianime")