script: common_scr/ev_kairiki_iwa_move_up

code

ev_kairiki_iwa_move_up:
    call_effect_obj(0.0, 29.0, work: 29)
    se_play("S_FI034")
    obj_anime(work: 29, "iwa_up")
    obj_anime_wait()
    stop_effect(0.0, 0.0)
    release_effect(0.0)
    event_end()
    end()

1 callers

script_set script invocation
common_scr ev_kairiki_iwa_move ifval_jump(work: 30, "EQ", 0.0, "ev_kairiki_iwa_move_up")