code
ev_kairiki_iwa_move_up:
call_effect_obj(0.0, 29.0, work: 29)
se_play("S_FI034")
obj_anime(work: 29, "iwa_up")
obj_anime_wait()
stop_effect(0.0, 0.0)
release_effect(0.0)
event_end()
end()
1 callers
script_set | script | invocation |
---|---|---|
common_scr | ev_kairiki_iwa_move | ifval_jump(work: 30, "EQ", 0.0, "ev_kairiki_iwa_move_up") |