script: l01/ev_l01_rival_return

code

ev_l01_rival_return:
    event_start()
    obj_anime("HERO", "anm_l01_player_return_01")
    obj_anime("L01_RIVAL", "anm_l01_rival_return_x01")
    obj_anime_wait()
    rival_name(0.0)
    talk_keywait("dp_scenario3%86-msg_l01_rival_b_01", 1.0)
    talk_close()
    obj_anime("L01_RIVAL", "anm_l01_rival_return_x02")
    obj_anime_wait()
    ldval(work: 263, 150.0)
    sys_flag_pair_set()
    call("ev_l01_flag_change_col_set")
    move_code_change("L01_RIVAL", "MV_PAIR")
    not_zone_del_set("L01_RIVAL", 1.0)
    pair_objid_set("L01_RIVAL")
    ldval(work: 64, 3.0)
    ldval(work: 249, 1200.0)
    call("ev_block_doc_end")
    reset_sys_flag(sys_flag: 908)
    event_end()
    end()

1 callers

script_set script invocation
sp_l01 sp_l01_tbl scene_change_data(work: 64, 2.0, "ev_l01_rival_return")