code
ev_l01_rival_return:
event_start()
obj_anime("HERO", "anm_l01_player_return_01")
obj_anime("L01_RIVAL", "anm_l01_rival_return_x01")
obj_anime_wait()
rival_name(0.0)
talk_keywait("dp_scenario3%86-msg_l01_rival_b_01", 1.0)
talk_close()
obj_anime("L01_RIVAL", "anm_l01_rival_return_x02")
obj_anime_wait()
ldval(work: 263, 150.0)
sys_flag_pair_set()
call("ev_l01_flag_change_col_set")
move_code_change("L01_RIVAL", "MV_PAIR")
not_zone_del_set("L01_RIVAL", 1.0)
pair_objid_set("L01_RIVAL")
ldval(work: 64, 3.0)
ldval(work: 249, 1200.0)
call("ev_block_doc_end")
reset_sys_flag(sys_flag: 908)
event_end()
end()
1 callers
script_set | script | invocation |
---|---|---|
sp_l01 | sp_l01_tbl | scene_change_data(work: 64, 2.0, "ev_l01_rival_return") |