code
ev_l02_gingam_02:
event_camera_index(438.0)
event_camera_end_wait()
chara_look_release("L02_GINGAM_1")
turn_hero_site()
talk_keywait("dp_scenario2%114-msg_l02_gingam_1_03")
talk_close()
trainer_btl_set("GINGAM_36", 0.0)
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_l02_common_battle_lose")
chara_look_lock("L02_GINGAM_1", "HERO")
talk_keywait("dp_scenario2%114-msg_l02_gingam_1_04")
talk_close()
chara_look_release("L02_GINGAM_1")
get_rel_pos_hero("L02_GINGAM_1", work: 241)
ifval_jump(work: 241, "EQ", 8.0, "ev_l02_gingam_dir_down_02")
ifval_jump(work: 241, "EQ", 2.0, "ev_l02_gingam_dir_up_02")
jump("ev_l02_gingam_dir_02")
jump("common_l02_gingam_dir_02")