script: l02/ev_l02_gingam_02

code

ev_l02_gingam_02:
    event_camera_index(438.0)
    event_camera_end_wait()
    chara_look_release("L02_GINGAM_1")
    turn_hero_site()
    talk_keywait("dp_scenario2%114-msg_l02_gingam_1_03")
    talk_close()
    trainer_btl_set("GINGAM_36", 0.0)
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_l02_common_battle_lose")
    chara_look_lock("L02_GINGAM_1", "HERO")
    talk_keywait("dp_scenario2%114-msg_l02_gingam_1_04")
    talk_close()
    chara_look_release("L02_GINGAM_1")
    get_rel_pos_hero("L02_GINGAM_1", work: 241)
    ifval_jump(work: 241, "EQ", 8.0, "ev_l02_gingam_dir_down_02")
    ifval_jump(work: 241, "EQ", 2.0, "ev_l02_gingam_dir_up_02")
    jump("ev_l02_gingam_dir_02")
    jump("common_l02_gingam_dir_02")

1 callers

script_set script invocation
l02 ev_l02_gingam_1 if_flagon_jump(flag: 220, "ev_l02_gingam_02")