script: l02/ev_l02_gingam_dir

code

ev_l02_gingam_dir:
    obj_anime("L02_GINGAM_1", "anm_l02_gingam_03")
    obj_anime("HERO", "anm_l02_player_03")
    obj_anime_wait()
    jump("common_l02_gingam_dir")
    jump("common_l02_gingam_dir")

1 callers

script_set script invocation
l02 ev_l02_gingam_1 jump("ev_l02_gingam_dir")