script: l02/ev_l02_gingam_dir_02

code

ev_l02_gingam_dir_02:
    obj_anime("L02_GINGAM_1", "anm_l02_gingam_11")
    obj_anime("HERO", "anm_l02_player_11")
    obj_anime_wait()
    jump("common_l02_gingam_dir_02")
    jump("common_l02_gingam_dir_02")

1 callers

script_set script invocation
l02 ev_l02_gingam_02 jump("ev_l02_gingam_dir_02")