script: l02r0101/ev_l02r0101_01a_battle_start

code

ev_l02r0101_01a_battle_start:
    talk_close()
    trainer_btl_set("ARTIST_03", "SISTER_11")
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
    trainer_flag_set("ARTIST_03")
    trainer_flag_set("SISTER_11")
    call("anime_l02r0101_01a_turn_right")
    switch(work: 159)
    case_jump(0.0, "ev_l02r0101_01a_battle_after_01")
    case_jump(1.0, "ev_l02r0101_01a_battle_after_02")
    case_jump(2.0, "ev_l02r0101_01a_battle_after_03")
    talk_end()
    end()

6 callers

script_set script invocation
l02r0101 ev_l02r0101_01a_before_01 ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_01a_battle_start")
l02r0101 ev_l02r0101_01a_before_01 jump("ev_l02r0101_01a_battle_start")
l02r0101 ev_l02r0101_01a_before_02 ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_01a_battle_start")
l02r0101 ev_l02r0101_01a_before_02 jump("ev_l02r0101_01a_battle_start")
l02r0101 ev_l02r0101_01a_before_03 ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_01a_battle_start")
l02r0101 ev_l02r0101_01a_before_03 jump("ev_l02r0101_01a_battle_start")