code
ev_l02r0101_02a_battle_start:
talk_close()
trainer_btl_set("PRINCE_06", "PRINCESS_04")
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
trainer_flag_set("PRINCE_06")
trainer_flag_set("PRINCESS_04")
call("anime_l02r0101_02a_turn_right")
switch(work: 160)
case_jump(0.0, "ev_l02r0101_02a_battle_after_01")
case_jump(1.0, "ev_l02r0101_02a_battle_after_02")
case_jump(2.0, "ev_l02r0101_02a_battle_after_03")
talk_end()
end()
6 callers
script_set | script | invocation |
---|---|---|
l02r0101 | ev_l02r0101_02a_before_01 | ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_02a_battle_start") |
l02r0101 | ev_l02r0101_02a_before_01 | jump("ev_l02r0101_02a_battle_start") |
l02r0101 | ev_l02r0101_02a_before_02 | ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_02a_battle_start") |
l02r0101 | ev_l02r0101_02a_before_02 | jump("ev_l02r0101_02a_battle_start") |
l02r0101 | ev_l02r0101_02a_before_03 | ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_02a_battle_start") |
l02r0101 | ev_l02r0101_02a_before_03 | jump("ev_l02r0101_02a_battle_start") |