script: l02r0101/ev_l02r0101_common_battle_lose

code

ev_l02r0101_common_battle_lose:
    trainer_lose()
    talk_end()
    end()

18 callers

script_set script invocation
l02r0101 ev_l02r0101_01a_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_01b_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_02a_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_02b_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_03a_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_03b_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_04a_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_04b_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_05a_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_05b_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_06a_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_06b_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_07a_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_07b_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_08a_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_08b_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_09a_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")
l02r0101 ev_l02r0101_09b_battle_start ifval_jump(work: 246, "EQ", 0.0, "ev_l02r0101_common_battle_lose")