script: pc_ug/ev_pc_ug_pos1

code

ev_pc_ug_pos1:
    obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_20")
    obj_anime_wait()
    jump("common_pc_ug_pos")
    end()

1 callers

script_set script invocation
pc_ug save_after_ug_03 ifval_jump(work: 238, "EQ", 7.0, "ev_pc_ug_pos1")