code
ev_pc_ug_pos2:
obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_21")
obj_anime_wait()
jump("common_pc_ug_pos")
end()
1 callers
script_set | script | invocation |
---|---|---|
pc_ug | save_after_ug_03 | ifval_jump(work: 238, "EQ", 9.0, "ev_pc_ug_pos2") |