script: pc_ug/ev_pc_ug_pos2

code

ev_pc_ug_pos2:
    obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_21")
    obj_anime_wait()
    jump("common_pc_ug_pos")
    end()

1 callers

script_set script invocation
pc_ug save_after_ug_03 ifval_jump(work: 238, "EQ", 9.0, "ev_pc_ug_pos2")