script: common_scr/ev_poison_msg_loop

code

ev_poison_msg_loop:
    approve_poison_dead(work: 246, work: 239)
    ifval_jump(work: 246, "EQ", 0.0, "ev_poison_msg_loop_tail")
    nick_name(0.0, work: 239)
    talkmsg("dp_scenario1%40-msg_c01r0206_stop_01")
    jump("ev_poison_msg_loop_tail")

1 callers

script_set script invocation
common_scr ev_poison_msg_loop_tail if_jump("NE", "ev_poison_msg_loop")