script: c04r0301/ev_pokechange_c04r0301_babyboy1_no_01

code

ev_pokechange_c04r0301_babyboy1_no_01:
    talkmsg("dp_scenario2%9-msg_c04r0301_babyboy1_04")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

2 callers

script_set script invocation
c04r0301 ev_c04r0301_babyboy1 jump("ev_pokechange_c04r0301_babyboy1_no_01")
c04r0301 ev_pokechange_c04r0301_babyboy1_yes_01 ifval_jump(work: 238, "EQ", -1.0, "ev_pokechange_c04r0301_babyboy1_no_01")