script: r221r0101/ev_r221r0101_retire

code

ev_r221r0101_retire:
    event_start()
    ldval(work: 151, 0.0)
    obj_anime("FLDOBJ_ID_PLAYER", "anm_r221r0101_player_02")
    obj_anime_wait()
    obj_anime("R221R0101_ADMIN", "anm_r221r0101_admin_02")
    obj_anime_wait()
    event_end()
    end()

1 callers

script_set script invocation
sp_r221r0101 sp_r221r0101_tbl scene_change_data(work: 151, 2.0, "ev_r221r0101_retire")