script: r224/ev_r224_comanm_legend_in

code

ev_r224_comanm_legend_in:
    obj_anime("R224_OOKIDO_01", "anm_com_turn_ookido")
    obj_anime("HERO", "anm_com_turn_player")
    obj_anime("R224_SPPOKE_01", "anm_legend_in01")
    obj_anime_wait()
    voice_play(492.0, 0.0, 0.0)
    voice_wait()
    obj_anime("R224_OOKIDO_01", "anm_com_turn_right")
    obj_anime("R224_SPPOKE_01", "anm_com_turn_left")
    obj_anime("HERO", "anm_com_turn_right2")
    obj_anime_wait()
    obj_anime("R224_OOKIDO_01", "anm_com_turn_right_g")
    obj_anime("R224_SPPOKE_01", "anm_com_turn_left_g")
    obj_anime("HERO", "anm_com_turn_right2_g")
    obj_anime_wait()
    obj_anime("R224_SPPOKE_01", "anm_legend_out01")
    obj_anime_wait()
    flag_set(flag: 545)
    obj_del("R224_SPPOKE_01")
    voice_play(492.0, 0.0, 0.0)
    voice_wait()
    obj_anime("R224_OOKIDO_01", "anm_com_turn_left2")
    obj_anime_wait()
    ret()

1 callers

script_set script invocation
r224 ev_r224_monument_name_input call("ev_r224_comanm_legend_in")