code
ev_r224_comanm_player_move01_002:
obj_anime("HERO", "anm_player_walk002")
obj_anime("R224_OOKIDO_01", "anm_ookido_turn002")
obj_anime_wait()
ret()
1 callers
script_set | script | invocation |
---|---|---|
r224 | ev_r224_comanm_player_move01 | ifval_call(work: 240, "EQ", 2.0, "ev_r224_comanm_player_move01_002") |