script: r224/ev_r224_comanm_player_move01_002

code

ev_r224_comanm_player_move01_002:
    obj_anime("HERO", "anm_player_walk002")
    obj_anime("R224_OOKIDO_01", "anm_ookido_turn002")
    obj_anime_wait()
    ret()

1 callers

script_set script invocation
r224 ev_r224_comanm_player_move01 ifval_call(work: 240, "EQ", 2.0, "ev_r224_comanm_player_move01_002")