script: r224/ev_r224_monument_name_input

code

ev_r224_monument_name_input:
    black_out("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
    fade_wait()
    namein_monument(work: 246)
    black_in("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
    fade_wait()
    ifval_jump(work: 246, "EQ", 1.0, "ev_r224_monument_name_input_ng")
    player_name(0.0)
    monument_name(1.0)
    talkmsg("dp_scenario3%27-msg_r224_ookido_04")
    yes_no_win(work: 246)
    talk_close()
    ifval_jump(work: 246, "EQ", 1.0, "ev_r224_monument_name_input")
    call("ev_r224_comanm_turn_stone")
    time_wait(15.0, work: 246)
    bgm_fadeout("BGM_VOL_MIN", 10.0)
    white_out("SCR_WIPE_DIV", 6.0)
    fade_wait()
    flag_reset(flag: 545)
    obj_add("R224_SPPOKE_01")
    time_wait(15.0, work: 246)
    white_in("SCR_WIPE_DIV", 6.0)
    fade_wait()
    call("ev_r224_comanm_legend_in")
    bgm_fadein(10.0)
    flag_set(flag: 258)
    flag_set(flag: 545)
    ldval(work: 75, 0.0)
    talk_obj_end()
    end()

4 callers

script_set script invocation
r224 ev_r224_legend_event_01 jump("ev_r224_monument_name_input")
r224 ev_r224_ookido_move_start_01 jump("ev_r224_monument_name_input")
r224 ev_r224_monument_name_input ifval_jump(work: 246, "EQ", 1.0, "ev_r224_monument_name_input")
r224 ev_r224_monument_name_input_ng jump("ev_r224_monument_name_input")