code
ev_r224_monument_name_input:
black_out("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
fade_wait()
namein_monument(work: 246)
black_in("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
fade_wait()
ifval_jump(work: 246, "EQ", 1.0, "ev_r224_monument_name_input_ng")
player_name(0.0)
monument_name(1.0)
talkmsg("dp_scenario3%27-msg_r224_ookido_04")
yes_no_win(work: 246)
talk_close()
ifval_jump(work: 246, "EQ", 1.0, "ev_r224_monument_name_input")
call("ev_r224_comanm_turn_stone")
time_wait(15.0, work: 246)
bgm_fadeout("BGM_VOL_MIN", 10.0)
white_out("SCR_WIPE_DIV", 6.0)
fade_wait()
flag_reset(flag: 545)
obj_add("R224_SPPOKE_01")
time_wait(15.0, work: 246)
white_in("SCR_WIPE_DIV", 6.0)
fade_wait()
call("ev_r224_comanm_legend_in")
bgm_fadein(10.0)
flag_set(flag: 258)
flag_set(flag: 545)
ldval(work: 75, 0.0)
talk_obj_end()
end()