code
ev_t01_flag_change:
ifval_call(work: 152, "EQ", 1.0, "ev_t01_game_clear_first")
ifval_call(work: 138, "EQ", 0.0, "ev_t01_door")
if_flagoff_jump(flag: 10, "ev_t01_mama_stand")
end()
1 callers
script_set | script | invocation |
---|---|---|
sp_t01 | SP_T01_FLAG | jump("ev_t01_flag_change") |