script: t01/ev_t01_flag_change

code

ev_t01_flag_change:
    ifval_call(work: 152, "EQ", 1.0, "ev_t01_game_clear_first")
    ifval_call(work: 138, "EQ", 0.0, "ev_t01_door")
    if_flagoff_jump(flag: 10, "ev_t01_mama_stand")
    end()

1 callers

script_set script invocation
sp_t01 SP_T01_FLAG jump("ev_t01_flag_change")