code
ev_t01_rival:
event_start()
obj_anime("HERO", "anm_01_t01_player_00")
set_door_obj("T01R0101_D01")
hit_door_anime(0.0)
se_play("S_FI012")
hit_door_anime_wait()
event_camera_index(28.0)
sxy_pos_change("HERO", 105.0, 876.0)
flag_reset(flag: 316)
obj_add("T01_RIVAL")
obj_anime("T01_RIVAL", "anm_t01_rival_01_a1")
time_wait(6.0, work: 246)
event_camera_index(36.0)
obj_anime("HERO", "anm_t01_player_01")
obj_anime_wait()
set_force_blink("T01_RIVAL", 1.0)
time_wait(1.0, work: 246)
set_force_blink("T01_RIVAL", 0.0)
se_play("S_FI003")
talkmsg("dp_scenario1%20-msg_t01_rival_01")
time_wait(5.0, work: 246)
chg_common_scr("ev_the_rival_play")
time_wait(5.0, work: 246)
obj_anime("T01_RIVAL", "anm_t01_rival_01_10")
obj_anime_wait()
rival_name(0.0)
player_name(1.0)
talk_keywait("dp_scenario1%20-msg_t01_rival_02")
talk_close()
event_camera_index(30.0)
obj_anime("HERO", "anm_01_t01_player_01")
obj_anime("T01_RIVAL", "anm_t01_rival_01_a2")
obj_anime_wait()
obj_anime("T01_RIVAL", "anm_t01_rival_01_a2_g")
obj_anime_wait()
event_camera_end_wait()
event_camera_index(31.0)
obj_anime("HERO", "anm_01_t01_player_01_a")
obj_anime("T01_RIVAL", "anm_t01_rival_01_a3")
obj_anime_wait()
event_camera_end_wait()
time_wait(15.0, work: 246)
obj_anime("T01_RIVAL", "anm_t01_rival_20_a")
obj_anime_wait()
rival_name(0.0)
talk_keywait("dp_scenario1%20-msg_t01_rival_03", 1.0)
talk_close()
obj_anime("T01_RIVAL", "anm_t01_rival_20_b")
obj_anime_wait()
obj_anime("T01_RIVAL", "anm_t01_rival_20")
obj_anime_wait()
hit_door_anime(1.0)
time_wait(6.0, work: 246)
se_play("s_fi013")
hit_door_anime_wait()
obj_del("T01_RIVAL")
chg_common_scr("ev_tsureteke_stop")
event_camera_index(29.0)
event_camera_end_wait()
ldval(work: 48, 1.0)
ldval(work: 138, 1.0)
ldval(work: 249, 600.0)
door_enable_set("T01R0101_D01", 1.0)
event_end()
end()