script: t01r0202/ev_t01r0202_bet_lmove

code

ev_t01r0202_bet_lmove:
    obj_anime("HERO", "anm_myroom_bed_l")
    obj_anime_wait()
    ac_anim_lock("HERO")
    obj_anime("HERO", "anm_myroom_bed_sleep")
    obj_anime_wait()
    set_force_blink("HERO", 1.0)
    event_camera_end_wait()
    ab_keywait()
    set_force_blink("HERO", 0.0)
    ac_anim_release("HERO")
    event_camera_index(151.0)
    obj_anime("HERO", "anm_myroom_bed_out_l")
    obj_anime_wait()
    event_camera_end_wait()
    end()

1 callers

script_set script invocation
t01r0202 ev_t01r0202_bet ifval_jump(work: 238, "EQ", 10.0, "ev_t01r0202_bet_lmove")