script: support/ev_t02_sup_battle_lose

code

ev_t02_sup_battle_lose:
    trainer_lose()
    event_end()
    end()

2 callers

script_set script invocation
support ev_t02_sup_btl_hero_end ifval_jump(work: 246, "EQ", 0.0, "ev_t02_sup_battle_lose")
support ev_t02_sup_btl_heroin_end ifval_jump(work: 246, "EQ", 0.0, "ev_t02_sup_battle_lose")