script: support/ev_t02_sup_btl_heroin_end

code

ev_t02_sup_btl_heroin_end:
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_t02_sup_battle_lose")
    player_name(0.0)
    talk_keywait("dp_scenario1%11-msg_heroine_17_04")
    flag_set(flag: 1412)
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

6 callers

script_set script invocation
support ev_t02_sup_btl_heroin_set7 jump("ev_t02_sup_btl_heroin_end")
support ev_t02_sup_btl_heroin_set8 jump("ev_t02_sup_btl_heroin_end")
support ev_t02_sup_btl_heroin_set9 jump("ev_t02_sup_btl_heroin_end")
support ev_t02_sup_btl_heroin_set10 jump("ev_t02_sup_btl_heroin_end")
support ev_t02_sup_btl_heroin_set11 jump("ev_t02_sup_btl_heroin_end")
support ev_t02_sup_btl_heroin_set12 jump("ev_t02_sup_btl_heroin_end")