code
ev_tower_gate_local_in01:
obj_anime("TOWER_GATE_LOCAL_01", "anm_d31r0201_pcwoman2_01")
obj_anime("HERO", "anm_d31r0201_player_01")
obj_anime_wait()
set_door_obj("D31R0201_D01")
hit_door_anime(0.0)
se_play("S_FI015")
hit_door_anime_wait()
obj_anime("TOWER_GATE_LOCAL_01", "anm_d31r0201_pcwoman2_01_01")
obj_anime("HERO", "anm_d31r0201_player_01_01")
obj_anime_wait()
hit_door_anime(1.0)
se_play("S_FI015")
hit_door_anime_wait()
map_change("D31R0202", 0.0)
event_end()
end()
3 callers
script_set | script | invocation |
---|---|---|
d31r0201 | ev_tower_gate_local_savechk | jump("ev_tower_gate_local_in01") |
d31r0201 | ev_tower_gate_comanm_entry | ifval_jump(work: 338, "EQ", 0.0, "ev_tower_gate_local_in01") |
d31r0201 | ev_tower_gate_comanm_entry | ifval_jump(work: 338, "EQ", 1.0, "ev_tower_gate_local_in01") |