code
ev_tower_roomd_comanm_eneout:
obj_anime("TOWER_PLAYER_02", "anm_d31r0206_enemy1_03")
obj_anime("TOWER_PLAYER_03", "anm_d31r0206_enemy2_03")
obj_anime_wait()
flag_set(flag: 431)
flag_set(flag: 432)
obj_del("TOWER_PLAYER_02")
obj_del("TOWER_PLAYER_03")
ret()
2 callers
script_set | script | invocation |
---|---|---|
d31r0206 | ev_tower_roomd_aibtl_01 | call("ev_tower_roomd_comanm_eneout") |
d31r0206 | ev_tower_roomd_siobtl_01 | call("ev_tower_roomd_comanm_eneout") |