script: d31r0206/ev_tower_roomd_comanm_eneout

code

ev_tower_roomd_comanm_eneout:
    obj_anime("TOWER_PLAYER_02", "anm_d31r0206_enemy1_03")
    obj_anime("TOWER_PLAYER_03", "anm_d31r0206_enemy2_03")
    obj_anime_wait()
    flag_set(flag: 431)
    flag_set(flag: 432)
    obj_del("TOWER_PLAYER_02")
    obj_del("TOWER_PLAYER_03")
    ret()

2 callers

script_set script invocation
d31r0206 ev_tower_roomd_aibtl_01 call("ev_tower_roomd_comanm_eneout")
d31r0206 ev_tower_roomd_siobtl_01 call("ev_tower_roomd_comanm_eneout")