code
ev_tower_rooms_comanm_enein:
btower_tools("BTWR_SUB_GET_ENEMY_OBJ", 0.0, work: 246)
ldwk(work: 33, work: 246)
flag_reset(flag: 400)
sxy_pos_change("TOWER_PLAYER_01_02", 7.0, 2.0)
sxy_dir_change("TOWER_PLAYER_01_02", 180.0)
obj_add("TOWER_PLAYER_01_02")
obj_anime("TOWER_PLAYER_01_02", "anm_d31r0205_enemy_01")
obj_anime_wait()
ret()