script: d31r0205/ev_tower_rooms_comanm_eneout

code

ev_tower_rooms_comanm_eneout:
    obj_anime("TOWER_PLAYER_01_02", "anm_d31r0205_enemy_03")
    obj_anime_wait()
    flag_set(flag: 400)
    obj_del("TOWER_PLAYER_01_02")
    ret()

3 callers

script_set script invocation
d31r0205 ev_tower_rooms_sbtl_01 call("ev_tower_rooms_comanm_eneout")
d31r0205 ev_tower_rooms_sbtl_ms1 call("ev_tower_rooms_comanm_eneout")
d31r0205 ev_tower_rooms_sbtl_md1 call("ev_tower_rooms_comanm_eneout")