code
ev_tower_rooms_common_clear_ret:
btwr_sub_set_score()
btwr_sub_add_battle_point(work: 243)
btwr_tool_set_now_win(0.0)
btwr_sub_get_play_mode(work: 338)
btwr_sub_get_rank(work: 338, work: 2)
btwr_sub_rank_down_lose_reset(work: 338)
ifval_call(work: 338, "EQ", 0.0, "ev_tower_rooms_common_clear_ret_n")
ifval_call(work: 338, "EQ", 1.0, "ev_tower_rooms_common_clear_ret_n")
ifval_call(work: 338, "EQ", 2.0, "ev_tower_rooms_common_clear_ret_m")
ifval_call(work: 338, "EQ", 3.0, "ev_tower_rooms_common_clear_ret_m")
jump("ev_tower_rooms_common_clear_ret2")