script: d31r0205/ev_tower_rooms_common_continue

code

ev_tower_rooms_common_continue:
    event_start()
    ldval(work: 125, 3.0)
    ifval_jump(work: 246, "EQ", 989.0, "ev_tower_rooms_common_exit")
    call("ev_tower_rooms_comanm_in")
    call("ev_tower_rooms_comanm_continue")
    jump("ev_tower_rooms_if_leader_battle")
    end()

1 callers

script_set script invocation
sp_d31r0205 sp_d31r0205_tbl scene_change_data(work: 125, 2.0, "ev_tower_rooms_common_continue")