script: d31r0205/ev_tower_rooms_leader_comin

code

ev_tower_rooms_leader_comin:
    talkmsg("dp_scenario3%45-msg_tower_boss_01_1")
    talkmsg("dp_scenario3%45-msg_tower_boss_01_2")
    talk_keywait("dp_scenario3%45-msg_tower_boss_01_3")
    add_custum_win_label("ss_btl_tower_menu_ui_text%msg_tower_choice_03", 0.0)
    add_custum_win_label("ss_btl_tower_menu_ui_text%msg_tower_choice_05", 1.0)
    add_custum_win_label("ss_btl_tower_menu_ui_text%msg_tower_choice_02", 2.0)
    open_custum_win(work: 246)
    talk_close()
    switch(work: 246)
    case_jump(0.0, "ev_tower_rooms_leader_entry")
    case_jump(1.0, "ev_tower_rooms_is_rest")
    case_jump(2.0, "ev_tower_rooms_is_retire")
    jump("ev_tower_rooms_leader_entry")
    end()

2 callers

script_set script invocation
d31r0205 ev_tower_rooms_if_leader_battle ifval_jump(work: 246, "EQ", 20.0, "ev_tower_rooms_leader_comin")
d31r0205 ev_tower_rooms_if_leader_battle ifval_jump(work: 246, "EQ", 48.0, "ev_tower_rooms_leader_comin")