code
ev_tower_rooms_leader_comin:
    talkmsg("dp_scenario3%45-msg_tower_boss_01_1")
    talkmsg("dp_scenario3%45-msg_tower_boss_01_2")
    talk_keywait("dp_scenario3%45-msg_tower_boss_01_3")
    add_custum_win_label("ss_btl_tower_menu_ui_text%msg_tower_choice_03", 0.0)
    add_custum_win_label("ss_btl_tower_menu_ui_text%msg_tower_choice_05", 1.0)
    add_custum_win_label("ss_btl_tower_menu_ui_text%msg_tower_choice_02", 2.0)
    open_custum_win(work: 246)
    talk_close()
    switch(work: 246)
    case_jump(0.0, "ev_tower_rooms_leader_entry")
    case_jump(1.0, "ev_tower_rooms_is_rest")
    case_jump(2.0, "ev_tower_rooms_is_retire")
    jump("ev_tower_rooms_leader_entry")
    end()2 callers
| script_set | script | invocation | 
|---|---|---|
| d31r0205 | ev_tower_rooms_if_leader_battle | ifval_jump(work: 246, "EQ", 20.0, "ev_tower_rooms_leader_comin") | 
| d31r0205 | ev_tower_rooms_if_leader_battle | ifval_jump(work: 246, "EQ", 48.0, "ev_tower_rooms_leader_comin") |