code
ev_tower_rooms_leader_comin:
talkmsg("dp_scenario3%45-msg_tower_boss_01_1")
talkmsg("dp_scenario3%45-msg_tower_boss_01_2")
talk_keywait("dp_scenario3%45-msg_tower_boss_01_3")
add_custum_win_label("ss_btl_tower_menu_ui_text%msg_tower_choice_03", 0.0)
add_custum_win_label("ss_btl_tower_menu_ui_text%msg_tower_choice_05", 1.0)
add_custum_win_label("ss_btl_tower_menu_ui_text%msg_tower_choice_02", 2.0)
open_custum_win(work: 246)
talk_close()
switch(work: 246)
case_jump(0.0, "ev_tower_rooms_leader_entry")
case_jump(1.0, "ev_tower_rooms_is_rest")
case_jump(2.0, "ev_tower_rooms_is_retire")
jump("ev_tower_rooms_leader_entry")
end()
2 callers
script_set | script | invocation |
---|---|---|
d31r0205 | ev_tower_rooms_if_leader_battle | ifval_jump(work: 246, "EQ", 20.0, "ev_tower_rooms_leader_comin") |
d31r0205 | ev_tower_rooms_if_leader_battle | ifval_jump(work: 246, "EQ", 48.0, "ev_tower_rooms_leader_comin") |