script: d31r0205/ev_tower_rooms_sbtl_02

code

ev_tower_rooms_sbtl_02:
    btwr_sub_get_now_round(work: 0)
    number_name(0.0, work: 0)
    talkmsg("dp_scenario3%45-msg_tower_66")
    add_custum_win_label("ss_btl_tower_menu_ui_text%msg_tower_choice_03", 0.0)
    add_custum_win_label("ss_btl_tower_menu_ui_text%msg_tower_choice_05", 1.0)
    add_custum_win_label("ss_btl_tower_menu_ui_text%msg_tower_choice_02", 2.0)
    open_custum_win(work: 246)
    switch(work: 246)
    case_jump(0.0, "ev_tower_rooms_next")
    case_jump(1.0, "ev_tower_rooms_is_rest")
    case_jump(2.0, "ev_tower_rooms_is_retire")
    jump("ev_tower_rooms_next")
    end()

4 callers

script_set script invocation
d31r0205 ev_tower_rooms_if_leader_battle ifval_jump(work: 338, "NE", 0.0, "ev_tower_rooms_sbtl_02")
d31r0205 ev_tower_rooms_if_leader_battle jump("ev_tower_rooms_sbtl_02")
d31r0205 ev_tower_rooms_is_rest jump("ev_tower_rooms_sbtl_02")
d31r0205 ev_tower_rooms_is_retire jump("ev_tower_rooms_sbtl_02")