script: trainer/ev_trainer_battle_lose

code

ev_trainer_battle_lose:
    trainer_lose()
    talk_obj_end()
    end()

5 callers

script_set script invocation
trainer ev_trainer_type_single ifval_jump(work: 246, "EQ", 0.0, "ev_trainer_battle_lose")
trainer ev_trainer_type_double_talk ifval_jump(work: 246, "EQ", 0.0, "ev_trainer_battle_lose")
trainer ev_trainer_revenge_double_talk ifval_jump(work: 246, "EQ", 0.0, "ev_trainer_battle_lose")
trainer ev_trainer_type_double ifval_jump(work: 246, "EQ", 0.0, "ev_trainer_battle_lose")
trainer ev_trainer_type_tag ifval_jump(work: 246, "EQ", 0.0, "ev_trainer_battle_lose")