code
ev_ug_0000:
talk_obj_start()
obj_anime("fc1062_00", "ug_0010_goe")
obj_anime("HERO", "ug_0010_r")
obj_anime_wait()
me_play("M_FI002")
black_out("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
fade_wait()
pc_kaifuku()
black_in("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
fade_wait()
me_wait()
if_flagoff_call(flag: 1610, "ev_ug_0010_01")
if_flagon_call(flag: 1610, "ev_ug_0010_05")
ac_anim_lock("fc1062_00")
obj_anime("fc1062_00", "ug_0010_bye2")
obj_anime_wait()
ac_anim_release("fc1062_00")
flag_set(flag: 1610)
ug_leave_hoyuta("fc1062_00", 1.0)
talk_close()
talk_obj_end()
end()
0 callers
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