code
ev_uga04_first:
event_start()
obj_anime("UGA04_MOUNT", "anm_ug_mount_00")
obj_anime("HERO", "anm_ug_player_00")
obj_anime_wait()
obj_anime("UGA04_MOUNT", "anm_ug_mount_00_g")
obj_anime_wait()
player_name(0.0)
talk_keywait("dlp_underground%DLP_underground_243")
talk_close()
obj_anime("UGA04_MOUNT", "anm_ug_mount_01")
obj_anime_wait()
se_play("SE_UG_CHG_UP")
ac_anim_lock("UGA04_MOUNT")
obj_anime("UGA04_MOUNT", "anm_ug_mount_02")
obj_anime_wait()
ac_anim_release("UGA04_MOUNT")
obj_del("UGA04_MOUNT")
flag_set(flag: 366)
ldval(work: 117, 1.0)
ldval(work: 107, 100.0)
set_sys_flag(sys_flag: 50)
call("ev_block_doc_end")
event_end()
end()
1 callers
script_set | script | invocation |
---|---|---|
sp_uga04 | sp_uga04_tbl | scene_change_data(work: 117, 0.0, "ev_uga04_first") |