script: connect/ev_union_character_select_10

code

ev_union_character_select_10:
    ldwk(work: 11, work: 1)
    ifval_jump(work: 10, "EQ", 0.0, "ev_union_character_select_11")
    ldwk(work: 11, work: 2)
    ifval_jump(work: 10, "EQ", 1.0, "ev_union_character_select_11")
    ldwk(work: 11, work: 3)
    ifval_jump(work: 10, "EQ", 2.0, "ev_union_character_select_11")
    ldwk(work: 11, work: 4)
    ifval_jump(work: 10, "EQ", 3.0, "ev_union_character_select_11")
    ldwk(work: 11, work: 5)
    ifval_jump(work: 10, "EQ", 4.0, "ev_union_character_select_11")
    ldwk(work: 11, work: 6)
    ifval_jump(work: 10, "EQ", 5.0, "ev_union_character_select_11")
    ldwk(work: 11, work: 7)
    ifval_jump(work: 10, "EQ", 6.0, "ev_union_character_select_11")
    ldwk(work: 11, work: 8)
    ifval_jump(work: 10, "EQ", 7.0, "ev_union_character_select_11")
    jump("ev_union_character_select_11")
    jump("ev_union_character_select_11")

1 callers

script_set script invocation
connect ev_union_character_select_02_l jump("ev_union_character_select_10")