script: connect/ev_union_character_select_11

code

ev_union_character_select_11:
    tr_type_name(0.0, work: 11)
    talkmsg("dp_scenario1%87-msg_character_select_03")
    yes_no_win(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_union_character_select_03")
    jump("ev_union_character_select_02")
    end()

10 callers

script_set script invocation
connect ev_union_character_select_10 ifval_jump(work: 10, "EQ", 0.0, "ev_union_character_select_11")
connect ev_union_character_select_10 ifval_jump(work: 10, "EQ", 1.0, "ev_union_character_select_11")
connect ev_union_character_select_10 ifval_jump(work: 10, "EQ", 2.0, "ev_union_character_select_11")
connect ev_union_character_select_10 ifval_jump(work: 10, "EQ", 3.0, "ev_union_character_select_11")
connect ev_union_character_select_10 ifval_jump(work: 10, "EQ", 4.0, "ev_union_character_select_11")
connect ev_union_character_select_10 ifval_jump(work: 10, "EQ", 5.0, "ev_union_character_select_11")
connect ev_union_character_select_10 ifval_jump(work: 10, "EQ", 6.0, "ev_union_character_select_11")
connect ev_union_character_select_10 ifval_jump(work: 10, "EQ", 7.0, "ev_union_character_select_11")
connect ev_union_character_select_10 jump("ev_union_character_select_11")
connect ev_union_character_select_10 jump("ev_union_character_select_11")