connect |
ev_union_character_select_10 |
ifval_jump(work: 10, "EQ", 0.0, "ev_union_character_select_11") |
connect |
ev_union_character_select_10 |
ifval_jump(work: 10, "EQ", 1.0, "ev_union_character_select_11") |
connect |
ev_union_character_select_10 |
ifval_jump(work: 10, "EQ", 2.0, "ev_union_character_select_11") |
connect |
ev_union_character_select_10 |
ifval_jump(work: 10, "EQ", 3.0, "ev_union_character_select_11") |
connect |
ev_union_character_select_10 |
ifval_jump(work: 10, "EQ", 4.0, "ev_union_character_select_11") |
connect |
ev_union_character_select_10 |
ifval_jump(work: 10, "EQ", 5.0, "ev_union_character_select_11") |
connect |
ev_union_character_select_10 |
ifval_jump(work: 10, "EQ", 6.0, "ev_union_character_select_11") |
connect |
ev_union_character_select_10 |
ifval_jump(work: 10, "EQ", 7.0, "ev_union_character_select_11") |
connect |
ev_union_character_select_10 |
jump("ev_union_character_select_11") |
connect |
ev_union_character_select_10 |
jump("ev_union_character_select_11") |