code
no_battle_room_exit:
talk_close()
event_end()
end()
1 callers
script_set | script | invocation |
---|---|---|
battle_room | ev_battle_room_exit | ifval_jump(work: 246, "EQ", 1.0, "no_battle_room_exit") |
no_battle_room_exit:
talk_close()
event_end()
end()
script_set | script | invocation |
---|---|---|
battle_room | ev_battle_room_exit | ifval_jump(work: 246, "EQ", 1.0, "no_battle_room_exit") |